'Ender's Game' by Orson Scott Card
It is difficult to categorise Ender’s Game. This difficulty comes not from its genre – Ender’s
Game is very clearly science fiction -- but from the fact that it is not clear
who this novel is aimed at; it features a child protagonist, yet is not a
children’s book. Young adult? Arguably; the main character is young, gifted and
bullied, someone who is both The Chosen One and yet The Underdog at the same
time; popular character tropes in young adult male protagonists. There are also
plenty of action scenes and ADULTS ARE EVIL to keep young readers entertained
and self-righteous. But it features themes that perhaps may be overlooked by
younger people. The politics, the background, the psychology of the book are
quite very gritty, and the ADULTS ARE EVIL aspect of the book doesn’t feel like
it panders to the younger readers, it feels – oddly ̶ realistic; like it’s aimed at the adults. So
is it an adult book? Not necessarily, but possibly. Although the writing may be
too simplistic and some of the messages are hammered home a bit too bluntly (and
it’s also quite short) there is nothing to say that adults, myself included,
won’t enjoy it. Indeed, the majority do it seems; it is critically acclaimed
and recommended reading for some American military organisations (according to Wikipedia).
This blurring of the target demographic is no bad thing from a reader’s
perspective, but makes things difficult when it comes to criticising the novel.
Wait…maybe it’s a bildungsroman?
Wow, ok. I’ll come back to that.
The first thing one notices when reading Ender’s Game is that it has aged
extremely well. For a 1985 science fiction novel it feels remarkably current.
Card seems to have anticipated the rise of the blogosphere and the impact of
the internet had it remained purely in the hands of the elite and the
academics. The novel even predicts the military’s use of computer games to
train soldiers, and interstellar colonialism does not look too outlandish in
today’s climate. The novel seems plausible, contemporary and yet still
futuristic, which is very impressive. The second is that it reads very much
like an action movie. The tactics of battle scenes are lovingly detailed but,
crucially, are not boring (a boon considering how many of them there are). The
dialogue has near Top Gun levels of
slickness, and the expositional segments at the beginning of each chapter never
seem to pass up an opportunity for a pessimistic one-liner. In any other book
this could be tacky but Ender’s Game is
among many things a commentary on the military, so this style of speech is appropriate,
not grating. The slang that the boys adopt is also palatable, much better than
most authors’ attempts to replicate teenage dialects. The problem that
initially arose with this action movie format is that in many ways the novel
also retains the predictability of an action movie: The underdog is ostracised,
eventually through innovation and risk-taking he becomes the best, he is
ostracised even more because of his brilliance, he triumphs even more until, in
spite of everything, he and his ragtag group of outcasts defeat the main bad
guys all by themselves. At one point Ender Wiggin even has an old mentor who
turns out to be a war hero.
The plot was very standard fare
until the ending, however. The ending was almost anti-climactic, but ̶ and
here’s the key thing ̶ in a
good way. After the previous gung-ho attitude and the message of ‘Winning
is more important than anything’ being plastered through every chapter it was
extremely refreshing to have an ending that performed a 180 ͦturn and reversed
the meta-heroic theme. Because of this the novel almost deserves the predictable
format, since the consequences were so profound. The resolution was not a clean
one, and it worked.
So…is it a bildungsroman?
Well, yes and no. And more ‘no’ than ‘yes’. This statement
does not extend to the series as a whole, since I have not yet read the other
books but Ender’s Game on its own
cannot really be classed as a bildungsroman. The online edition of Oxford
English Dictionary defines it as ‘A novel that has as its main theme the
formative years or spiritual education of one person’, and this could be true
if you count the physical, mental and spiritual thrashing Ender receives at as
an ‘education’. But I would hesitate to define it as such because it does not
edify him. He doesn't learn anything he didn't already know. Ender emerges by
the end not a man, but a broken individual trying to trying to undo both the
damage inflicted upon him and the damage he has wrought. If anything, it is an atavistic
coming-of-age tale. It’s Lord of the
Flies in space.
It is easy to see why ‘Ender’s
Game’ remains a seminal novel. It occupies a bracingly grey moral area,
raises questions on the issues of military ethics, child soldiers and challenges
the notion of victory. The majority of characters are well developed and psychological
effects are deftly dealt with. It handles mature themes but, appropriately, in a
childish way, which highlights the inherent childishness of war; even the title
emphasises this. Every aspect of the story is relevant, again contributing
towards that movie impression. This is a positive thing, though it does make
the novel rather lean. Some of the morals are overt and heavy-handed, as though
the author was afraid that the readers would otherwise miss them. But that does
not detract from the novel, which achieves the perfect balance of cautionary
wisdom and entertainment.
Review by Shana Laurent
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